The Game Maker's Apprentice: Game Development for Beginners (Technology in Action)

Books : The Game Maker's Apprentice: Game Development for Beginners (Technology in Action)

The Game Maker's Apprentice: Game Development for Beginners (Technology in Action)

by: Jacob Habgood, Mark Overmars



 : The Game Maker's Apprentice: Game Development for Beginners (Technology in Action)
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Availability: Usually ships in 4 to 7 weeks




Binding: Paperback
Dewey Decimal Number: 794.81526
EAN: 9781590596159
ISBN: 1590596153
Label: Apress
Manufacturer: Apress
Number Of Items: 1
Number Of Pages: 336
Publication Date: 2006-06-26
Publisher: Apress
Studio: Apress



Editorial Review:

Product Description

The Game Makers Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle gamescomplete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play.



Game Maker allows games to be created using a simple drag-and-drop interface, so you dont need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl.



The authors include the creator of the Game Maker tool and a former professional game programmer, so youll glean understanding from their expertise. The book also includes a CD containing Game Maker software and all of the game projects that are created in the bookplus a host of professional-quality graphics and sound effects that you can use in your own games.











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Customer Reviews
Average Rating:  out of 5 stars

Rating: 5 out of 5 stars - fun for making games without programming!
This book, and the accompanying software, provide a FUN way to create some games. I used this book with four teenagers (ages 12-17) and they had a blast! I would recommend this book for anyone who wants to learn more about how games work, while having fun at the same time.



Rating: 4 out of 5 stars - Great Book for my Ten Year Old Daughter
My ten year old daughter asked for a book that will allow her to create games with Game Maker. I found this book, ordered it, and gave it to her several weeks ago. She's been deeply involved in the book since, and really likes it. She is now asking to take a class that will teach her Object Oriented Programming so she can actually create the objects!
This is a good book, and I recommend it for budding young developers. JAL



Rating: 5 out of 5 stars - Just as described
Great book for those wishing to create simple to complex games for little or no money.
Came as described, new condition only complaint is that it took so long to recieve.



Rating: 5 out of 5 stars - It is a treasure, priceless
I am one who has no knowledge at all about programing. This book was so useful for me to learn game programing. It is very easy as it teachs you in a step-by-step way plus there is a helpful icons beside each step. The language is simple and easy. In addition to a CD that contains all the files necessary for the learning. Thanks to this book I made my first ever game within hours. I hope there is a second volume that teaches more complex game programing.



Rating: 5 out of 5 stars - Just Right
This book is just what I was looking for for myself and my 12 year old son. We've been dabbling with gamemaker for several years. This is a good springboard for delving deeper with a well-written, easy-to-read guide. A good mix of games. Several good issues are developed with each chapter. The instructions are very explicit, which at times can be a little tedious, but on the other hand, has its benefits. There are good points regarding game theory scattered throughout with good, solid examples all the way through.



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CHICAGO (Reuters) - President-elect Barack Obama named former rival Hillary Clinton as secretary of state on Monday and said Robert Gates would remain defense secretary in a national security team charged with recasting America's leadership role in the world.

How the Honeycrisp apple went from being nearly discarded to one of the tastiest best-named apples of all time -- NYTimes says "the iPod of apples" -- and more about the patenting and branding of apples.
"[D]uring its time of evaluation, Honeycrisp, being a beautiful but partially-colored apple, effectively waited in the wings until the big stage was set. I'm not saying the University would not have introduced Honeycrisp against the tide of Red and Golden. I don't know that. It just takes years to get to the point of taking the leap, and maybe 1991 would have been the leaping point regardless of the current. But there's no doubt Honeycrisp jumped into a very favorable current, one that had been started with Granny Smith and had gained irreversible momentum with Gala and Fuji. Its time had come.

But even when your time has come, if you're an apple, it'll still be a while. There are millions of Honeycrisp trees in the ground right now, but a production ranking is nowhere in sight. Like Gala, Honeycrisp will take a few more years before it climbs out of the "All Others" category.

So, if you're David Bedford, and you evaluated a variety for many years until 1991 and then released it, and it's been out now for well over a decade and it's still in "All Others," you've done a wonderful job. That's just the speed of this game. Honeycrisp is on a meteoric rise. This is a thing that's happening very fast, in apple terms."

A new SDN article delves into the related commands.





The Game Maker's Apprentice: Game Development for Beginners (Technology in Action)

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