Your IP has been blocked. Please perform the action below to regain access.
75.126.130.58-
Customer Reviews
Average Rating:

Rating: 
-
This game succeeds where its big brother fails.
Frankly if you are looking for an interesting art style, entertaining an diverse missions, and a game that is better than its PC counterpart...you are in the right place :).
The entire game is streamlined and I actually have FUN being friendly with other creatures O.o
I can't suggest this enough, save yourself 20 bucks and have fun with this instead of spore PC :P.
Rating: 
-
Securom Ruins another decent game.
***BOYCOTT ANYTHING THAT SAYS 'EA' ON THE FRONT AND HERE'S WHY***
So I was one of the dumb suckers that bought the game without staying up with the news. I've been waiting for Spore since '04 and the news I kept up with were changes to the gameplay. Not how EA was going to ruin the experience for legitimate users.
In the end, I popped in the game, and Securom installed without a dialogue box, prompt or asking in any way, shape, or form.
It was only after a friend saw me playing and asked if I pirated it.
I was like "No, I want to support Will Wright and good, intelligent games."
And he just laughed at me as this all got explained. That's my fault for not keeping up with news and boycotting the game. But what isn't my fault is being screwed over for giving EA money.
Now my PC randomly scans my entire hard drives and pretty much locks up my CPU using all my CPU cycles every few hours, while Securom searches my drive to make sure I'm not a software pirate.
I've lost almost all ability to multi-task and frequently get 10-15 second lockups.
My internet connection drops all the time.
And Securom is constantly sending data out to EA servers.
Fun, but now I have to reformat.
Wait, if I do that, I'll only have two activations left!
But I can't install this software on my computer.
So what do I do?
I have to build an old PC out of spare parts, install Spore, and *ONLY* use it for Spore. Meanwhile firewalling all my other PCs against it and against EA incursions (because EA connects to you all the damn time).
So now I'm down to 1 activation, I have to use a whole 'nother computer and I have to reformat this one.
Meanwhile pirates steal the game without Securom left and right and see now penalty and have no problems.
Thanks for doing your best to hurt the people who give you money, while the real thieves and pirates get away Scot-Free.
Thanks a lot, EA.
I will never buy another game that has any affiliation whatsoever with EA.
Rating: 
-
Spore + Boring = Sporing
Spore Creatures is a sub-par game, with an awesome creation mode. The game itself is extremely repetitive and derivative in almost every way. This game is like when a popular movie comes out and they have a trashy tie-in game. This is the first time I have seen a trashy tie-in game for another game.
As the name implies, this game is focused on an extremely limited version of Spore's creature phase. The difference here is that they took this limited creature phase and turned it into something like a RPG-platformer. Unfortunately by making it this type of game it kind of ruins the creation mode. For example you need to use special kinds of legs to get past obstacles. There are swimming legs and legs that let you walk on spikes. In these cases you are forced to switch out the legs you want for the ones to get past an area. It is a minor point but it undermines the 'make a creature the way you want' concept.
To progress you must do missions for the various creatures. As you do missions you get body parts and levels to be able to put more/better parts on your creature. The repetitive missions are befriend/kill all of one type of creature, dig somewhere, or break stuff. That is really just about all you do.
Befriending creatures is super, super lame. You can feed them, but most of the time you will do a call and then either rub the creature like in Endless Ocean: Dive, Discover, Dream or play a wannabe Elite Beat Agents type game. By itself it doesn't sound so bad, but think of it like this - for every creature you want to befriend you will rub it down at least 5-6 time and probably also do the rhythm game twice. EVERY TIME. And that is just one creature in one of six worlds that has dozens each.
Fighting is not better. Certain body parts give you super moves, but essentially you will be slashing at them like Link's sword in The Legend of Zelda: Phantom Hourglass. Fighting is easy and if you are reluctant, there is essentially no negative to dying. You just get re-spawned at your nest with nearly full health.
The creation mode is easily the best part of the game. In fact you will probably spend more time playing around with what you can make, than actually playing the game itself. Unlike the 3D PC Spore creation mode, you get a 2D, almost Super Paper Mario or South Park like cardboard graphics. You can change the color, size and placement of every body part. Also you can apply 18 pre-made color schemes with spots, stripes, or whatever.
Ultimately the problems with this game are very similar to the problems with the PC Spore. The creation mode overpowers everything. The benefit of the PC game is that it is five different games plus the creation mode. This one RPG-esque game is really nothing special. The creation mode is fantastic, but the "game" within is lame.
Rating: 
-
Delightful
Delightful is the best word to describe my experience with Spore Creatures. The game is certainly aimed at younger players (especially with the dancing and cuddling), but just about anyone can enjoy its charm.
Spore Creatures never stops holding your hand while you play. You can Never lose... and you can Always go to your nest and change your creature. But those are not bad things. I spent just as much time changing my creature's features as I did following the storyline.
Unfortunately, the game was never challenging. More importantly, it only took a handful of hours to complete. You can replay each world as much as you'd like, but the story itself is a little short.
Lastly, I agree with a previous entry... the graphics are not state-of-the-art. 2-dimensional in a 3-dimensional world is not even a new idea. But who cares? The presentation is warm and inviting.
Pick up this game. It is not difficult to complete, and yet you will never finish playing with it.
Rating: 
-
SPORE CRAWLS ONTO NINTENDO'S HANDHELD
Spore Creatures DS is an offshoot of the massively popular Spore for the PC.
While it may not have the vast amount of editing options found it its PC counterpart, as a stand-alone game Spore for the ds contains a surprising amount of depth and enjoyment.
The story starts out with you, a little creature called "Oogie" who barely managed to escape with his friend "Little Oogie" from the terrifying prospect of being beamed aboard an alien spaceship. The characters in the game act like paper doll cutouts. Remember in Paper Mario when Mario would turn around, it was like a piece of paper being flipped over? That's the effect being used here.
Controls are very tight; you can use the stylus or d-pad to move around, and you use the stylus to interact with the environment.
First you need to explore your surrounding area, to try to figure out where to go. Often the way is blocked by a cave, which may be unlocked by solving some story portion, or a body of water(in which case you'll need special legs to get through without dying) or even a boiling hot desert or bubbling lava and you have to find a way to safely get around or go through the hazards to the next area.
Yes, the game can get a bit repetitious -finding a part to get to the next area- and in that respect, it can also be quite linear. However, I had so much fun finding new creatures to befriend to fill up my "Sporopedia", leveling up so I could use more body parts at once, and trying to find out the fate of Little Oogie. The developers did a great job of shaking things up a bit so the game play isn't too tedious and repetitious.
Sometimes you'll have to race a character before he'll give up the leg part you'll need. Other times, it's as simple as saving a creature from a nest of nasties. If you clear the nest, either by befriending it or fighting all the nasties you gain a new nest which is often closer then the one you usually go to to evolve.
The creature editor is surprisingly robust. At any time, you can head back to your nest and change shape. Add more eyes to see hidden objects, attach special "water-walking" legs so you won't drown in deep water, or stick on limbs that allow you to heal during battle. Early on in the game you will have the ability to burrow back to your nest, which makes it easier if you need to evolve to become stronger to fight a certain enemy.
You spend your time making new friends, either by "cuddling them" which consists of petting with the stylus or via a rhythm mini game similar to a very basic Elite Beat Agents whereas you tap notes as they hit the center of flower "rings" to a beat. Or attacking other creatures that try to harm you, which you do by dodging around and slashing via the touch screen, and trying to find more and more body parts to use to "evolve" into a better, stronger creature.
The game is also very aurally pleasing. It's got mild, soothing melodies that quite honestly I hardly even notice and each area has its own tune.
One niggling concern: The camera can sometimes be a problem, constantly rotating around especially when you are trying to befriend or fight creatures. The camera tends to swing all the way around, so you are viewing from the other side, which can be off-putting. However, I never had much of a problem with it, as you can reset the camera using either of the L or R shoulder buttons.
Replay value is incredible. You get achievement "badges" for defeating or befriending creatures, for discovering new places, for destroying or befriending all species of one creature, for finding parts, even little things like running though bushes or how much you feed your friends or evolve. These can then be spent to buy unlockable in-game cheats like invisibility or new, special body parts.
You can can link up via local wireless and also exchange friend codes so you can trade your creatures with a friend. The idea behind this is that your friend's creatures can inhabit the game world as NPCs and vice-versa.
To those on the fence about the game: You can download a demo of the game on the Nintendo Channel if you have a Wii and a ds. You can play around with the creature editor and walk him around a tiny island. On the Official Spore.com website they have a flash game where you can play with the editor.